Command & Conquer



Price: £10
- Genre: Real-Time Strategy (RTS)
- Platform: PC (MS-DOS, Windows), PlayStation, macOS, and others
- Developer: Westwood Studios
- Release Year: 1995 (original)
- Game Mode: Single-player, Multiplayer
The Birth of a Strategy Legend
Released in 1995 by Westwood Studios, Command & Conquer revolutionized the real-time strategy (RTS) genre and set a new standard for competitive and narrative-driven gameplay. Set in an alternate modern-day world, the game introduced players to the conflict between the Global Defense Initiative (GDI) and the Brotherhood of Nod, two factions battling for control over a mysterious resource called Tiberium. With its gripping sci-fi themes, iconic full-motion video (FMV) cutscenes, and balanced gameplay, it quickly became a genre-defining classic.
Innovative Gameplay Mechanics
What set Command & Conquer apart from other strategy games of its time was its streamlined user interface and real-time combat that demanded tactical thinking and quick reactions. Players had to manage resources, build bases, and command units in fast-paced skirmishes across varied battlefields. The introduction of a sidebar UI for building structures and units became an RTS hallmark, copied and iterated on for years to come.
Unlike turn-based strategies of the era, the game demanded constant attention and micromanagement, fostering an adrenaline-fueled gameplay loop. The balance between GDI’s powerful but slow units and Nod’s stealthier, faster tactics added a deep layer of strategic complexity.
Full-Motion Video & Storytelling
Command & Conquer was one of the earliest games to make extensive use of FMV sequences featuring live actors. These scenes didn’t just serve as cutscenes—they were a core part of the experience. The Brotherhood of Nod’s charismatic and menacing leader, Kane, became an iconic character in gaming history thanks to actor Joseph D. Kucan’s compelling performance.
The dual campaigns (GDI and Nod) offered vastly different perspectives, encouraging multiple playthroughs and deepening the player’s engagement with the world and its lore.
Graphics, Sound & Atmosphere
For its time, Command & Conquer delivered crisp 2D sprite-based graphics with detailed units and destructible environments. The game's industrial soundtrack, composed by Frank Klepacki, remains legendary—particularly the track “Act on Instinct,” which set the tone for the high-stakes warfare onscreen.
Explosions, radio chatter, and alert sirens added to the immersive battlefield chaos, making every match feel like part of a global war.
Legacy and Influence
Command & Conquer spawned a massive franchise that would go on to include multiple sequels, spin-offs like Red Alert, and an entire generation of fans. It influenced countless other RTS titles, from StarCraft to Age of Empires, and helped define what players expect from the genre today.
Even decades after its release, Command & Conquer remains a beloved and influential title. Its remastered edition in 2020 brought it to a new audience, with updated graphics and restored multiplayer functionality—testament to the game's enduring legacy.